Merry Crustmas

Good morning and happy holidays.

I am proud to say that I have finished the maps of the game.  This means that everywhere you need to go, have graphics, tilesets and collision with it.

This means it’s time to work on a lot of the nitty gritty.  We are in good position to finish this sample by the end of the month.

Here’s what we have to implement:

  • ending screen
  • credits
  • shop (see below)
  • level up
  • switches
  • random enemies
  • battle effects
  • receive items after battle
  • chests
  • passive events
  • equipping
  • in-battle item menu

So, what can I show you today!  A lot of stuff.  Behold, a debug room which will help me with implementing the above!


(Ignore the title in the title bar, it’s actually changed since then).

There are two debug rooms, this is the first one.  Both debug rooms contain all of the events in the sample, plus three that are debug only: the blue guy on the right hand side will teleport you to the second debug room, the chest underneath him will display the music test, and not seen in this image but there is another chest underneath the music test with a shop.

Music and sound tests are important to make sure that the music library or whatever is running like it should.

So here is what our music test looks like.

ps-musictest2It’s a little hard to read, but it can only be accessed by this chest.  When you click on the link, the song will play.  We don’t have any SE yet, but we will add sound effects to this menu as well.  Currently, all music is working correctly.  Hooray!

We also have a basic shop implemented.


This is basically a first draft of the shopping interface.  Prices are to the right.  Your total gold is up on top, and it’s “frozen”, so you can always see it.  Each item has a description, and it’ll tell you what type.  When you buy an item, it gets added to the specific inventory, and then you get a notice that you bought an item successfully.


If you do not have money, you keep your money, and you get a notice saying you didn’t have money.

To do from here:  play with the transparency of the windows, maybe add a background. Also, the ending screen and credits.  And find some sound effects.  We’re in good shape!


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