This will be a two part post. First part – what have I accomplished today?
Well, I have implemented a leveling up system, random encounters, and also made some fixes to the event system so that each event will actually run.
Random encounters are implemented by having a move counter that goes up to 1000. Each time you move, the move counter goes up by 1, then we get the per mille of the move counter against the 1000. If it’s below a certain threshold, a battle won’t occur. If it’s above a certain threshold, there’s a 3/16 chance of it occuring. If it’s above the final threshold, then there’s a 3/8 chance of one occuring.
So this’ll make it so that you will have random encounters, but hopefully they won’t be so annoying that you’ll get one every other step.
Leveling up is exactly what it sounds like – kill enemies, get experience, get level up. Leveling up affects your offense, defense and max HP. There have been some changes how offense, defense and max HP are tracked in game – we generate them on the fly, as opposed to…actually keeping them as a variable in the player information.
Okay, so now I’m working on chests, equipping things, and maybe even battle effects. Then we go through game testing and we’re really on set to get this game out the door.
Now, let’s talk business plan. I want to make the Sample free, and the full game will be free as well, but supported with reasonable in app purchases. First purchase would be a donation item. Cards that you can use in battle will be available for purchase. No lootboxes or booster packs or anything like that. Anything you purchase you will know what you get ahead of time.
Any expansions (if any) will be available as an IAP. The game will basically be freeware, with the exception of donating some money or buying special cards or anything like that. I think that’s fair – graphics are subpar, music is public domain, but hopefully the story makes it something special.
I also think this system will allow us to be truly experimental and try a lot of interesting and cool things!
Also, after the sample, I do plan on updating the game. Basically, if you download the sample, that’ll eventually become the full game through updates.Graphical and musical updates will also be used in this system.