‘Sup? We might be on the Windows store, but we’re already working on our January update and got a few things to show you.
First of all, we are upgrading the graphics of the cards to be somewhat more pretty to look at.
There is one more bit of information added to the cards. Do you see what it is? The little colored jewel in the corner? That leads us to our next topic of conversation, elemental affinities.
This was planned to be in the game, but was moved out when testing took longer than I thought. Basically, enemies have affinities to elements and so do certain attacks. Some elementals are weak to each other, some are not. Here is a list of elements.
Physical is a special element, because it has no weaknesses or strengths. Only attacks can be physical, but not enemies or armor (when it is implemented).
So, that jewel will tell you what element each card is, and in battle, the attack’s name will be in that elemental’s color.
Armor affinities hasn’t been implemented yet, as that is due for the February release.
The nice thing about this feature is that all of this is easily configurable in the data files, so adding, removing or tweaking an element’s weakness or a strength can be easily done.