Just like the song, today’s programming session is mostly all the small things, but there are some major things. So as a result I’m a liar. Hooray!
Yesterday, I finished up the battle system. It works really well, and you can kill baddies and get experience and gold. Hooray!
There really isn’t anything to show about this, because it fits better in a video format, and I haven’t recorded video of it at all.
Another big thing is that I trawled the internet for music, and music has been incorporated into the game. I can’t really show this either, because well…music.
What I can show is that the config screen in the title and the config screen in the menu have been implemented, and there have been some slight changes in the title screen.
Here’s the very basic (and unstylized slider) that will automatically adjust the volume of the music. Hooray! Fortunately, UWP makes this process very easy, so I have to give props to Microsoft.
Also, here is the current title screen.
The current working title is Fallen Deity, which is misspelled, because of course it is. The red text would be whatever “label” I’m releasing this game under which I don’t know what it is. The random Sample text indicates the current build, which is the Sample. You can see the button to get to Game Editor, of course that’ll be removed for the final Sample version.
What’s left is a game over, ending and credits screen as well as getting into battles and saving/loading (but that may not be necessary for a sample), and I might punt those so that I can actually start working on the game itself.
The way I plan on working through that is map out each room in a spreadsheet, which will contain what items and stuff you might find in each room.
So, this is a shorter message post because…well, there is not a lot to talk about. But the game is taking shape, and I’m excited to see where it will be at the end of the month, when you can find it on your handy dandy Windows Store.